Today we ask a very important question. Why is an older version of the game OSRS thriving when the newest and improved RS3 is having massive issues when it comes to its player base?
Is it nostalgia the reason OSRS is better than RS3?
We can definitely say that nostalgia has something to do with the reason people log in for the first time in OSRS. However, the retaining and growing of its player base is something we cannot give nostalgia credit for. Restorative nostalgia deals with the “return home” portion, making you want to reconstruct and relive the way things were in the past. In other words, the feeling to return and the longing is temporary while playing for longer periods of time eradicates most feelings of nostalgia. Mainly because while people may feel nostalgic to come back, it isn’t what retains them. As the newer updates that Jagex releases do not trigger the nostalgic feelings.
Is the difficulty of the game part of it?
Some would argue that RS3 is a far more complex game than OSRS. Others, on the other hand, will die on the sword protecting the statement that OSRS is the generally harder game. Both points of views can be right, depending on the topic. Things generally take longer in OSRS than they do in Rs3. Mainly because of all the quality of life features added in EOC and after. However, RS3 does have a lot more skills available to the player base. Thus making the argument that it takes longer to max out in RS3 due to this. Another point of contention is the PvP system.
As OSRS players often mock RS3 players of their non-existent PvP combat system. You can say that in some areas OSRS is more difficult and in others that RS3 takes the lead in difficulty. However, that does not help us to determine why OSRS is thriving while RS3 is not.
RS3 has been plagued with micro-transactions since before the release of OSRS. In the 15 years of adventure documentary, the Jagex team admits that if it weren’t for microtransactions they would have to close shop on the worlds oldest and most popular MMORPG. So what has changed since then? How is the OSRS business model alive and well when RS3 wasn’t? Well, it probably has to do with the upkeep of the game. Newer updates in OSRS are less expensive to produce than RS3 due to smaller requirements in the art team. Also, the addition of bonds as a payment method has added different streams of income for Jagex. Nowadays you can simply buy RS gold off 3rd party websites and with that purchase your bond and membership time!
While it might not be definitely one of the above, it most certainly is a mixture of all 3 and more. Things such as nostalgia to draw people in, the difficulty of gaming to give a better sense of accomplishment, no micro-transaction to instigate pay-to-win method, polling system to vote on new updates and many more features OSRS has the freedom to offer that are not available in the RS3. RS3 tries to cater to a different population. One that is already satisfied with giants in the field such as WoW, Guild Wars, and many other MMORPGs.